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Post by juddy on Apr 16, 2019 15:55:30 GMT
With the player league we are getting a lot of extra GMP. And there’s only so much we can currently get at the store. I was thinking we expand the store with more options of stuff to buy, or make it so we can buy multiple items of things that are restricted to once per year. For instance the attribute booster can only be once per team per year and once per career for a player. I think the once per career for player should stick but too add so a team can purchase this twice, but the second purchase is double the price of the original. Same thing with the con boost. Additional items to add could be a leadership boost, once per career for a player. Change a players height(that one might be there not sure). I don’t have many other ideas than those on things to add to store....so help me out.
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Post by W on Apr 16, 2019 17:01:00 GMT
Free buyouts.
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Post by PTPHL (Devils GM) on Apr 17, 2019 14:38:35 GMT
I've been thinking this over for a day or so since it was posted and here's my feedback.
I don't like the idea of height boosters being added at all. POT/CON/Attribute Boosters are one thing but changing a player's height I'm not a fan of fundamentally and also, I've started building guys ceilings based on their height so being able to shift that would mess things up and make it more difficult on me from a balancing standpoint.
That said;
The idea of having more attribute boosters or a ceiling booster is an interesting one but I think it would need to be balanced properly in order for it to be allowed without becoming something that can break a player.
I think we're almost at the limit of what we could feasibly offer rewards on. I tried integrating GMP into the league in a few different ways outside of just straight up file edits, such as extra slots for PTPFL, betting, precise scouting,coach customization, but none of it really caught on.
I have some suggestions of my own for potential rewards: -GMP for buyout (as W suggested, I expect this would need to be a pretty expensive reward) -salary relief (half a contract for one year, GMP to renegotiate a deal, etc, this would be expensive also) -clause removal (remove a clause from a player you traded for, something you didn't negotiate for) -freeze a retiring player (assure they're always restored to whatever attributes they had when you 'froze' them to avoid deterioration during the season) -farm team relocation
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Post by PTPHL (Devils GM) on Apr 17, 2019 14:42:06 GMT
Alternatively, we could do a price restructure for the store. More GMP being earned means more can be spent.
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GM points
Apr 18, 2019 0:43:23 GMT
via mobile
Post by juddy on Apr 18, 2019 0:43:23 GMT
with the attribute booster I still think the rules in place should stay, the only change would be to be able to do it to 2 players per year(for a hefty price)
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Post by joe (Simmer + CHI) on Apr 19, 2019 17:59:59 GMT
Another thought, there are certain things that are "trainable" and "fixable" beyond the +3, we should consider.
For instance, 100 GMP -- you can get a skating coach to add +10 to your skating. Can only be used once.
You could do another for a guys with bad PE...you work with them to be more disciplined on the ice, big boost to bad PE. Doesn't change much with that players rating or even their abilities/overall, but helps that player not be in the box.
Strength coach comes to mind as well. +3 boosts aren't going to mean much there but bigger boosts for the non-impacting stats might be a nice addition.
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GM points
Apr 19, 2019 19:43:14 GMT
via mobile
Post by juddy on Apr 19, 2019 19:43:14 GMT
I like that, instead of +3 anywhere hire a certain trainer for a certain attribute. A player can only receive one attribute boost in their career though.
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Post by W on Apr 24, 2019 1:02:40 GMT
Waiver-free AHL trip to players under 24 or 27.
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